The video game SPORE was found to hold characteristics that stimulate higher-order thinking even though it rated poorly for accurate science. Interested in evaluating whether a scientifically inaccurate video game could he used effectively, we exposed students to SPORE during an evolution course. Students that played the game reported that they spent an average of 3 hours more a week with class material; these same students also scored about 5% higher on examinations and in the course. Methods to use SPORE to teach evolution are included; to create a teaching community that uses this game might make this edutainment product an even more effective tool.
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Vol. 74 • No. 2