How to translate text using browser tools
17 January 2024 Forbidden Botany: A Game to Develop Botanical Lexicon in Biological Science Courses
Bryan N. MacNeill, Haley A. Branch, M'Kayla G. Motley, Kaleb K. Heinrich
Author Affiliations +
Abstract

Forbidden Botany is a game, modeled after Taboo, that lets students think factually and conceptually about definitions and identify gaps in their botanical vocabulary while building upon the knowledge they have already acquired. Students typically struggle with learning botanical terms because they can be lineage specific and may be novel to students upon introduction. Throughout much of biological education, botanical sections of courses tend to be presented in a much less exciting way than animal counterparts and with relatively less frequency, resulting in less botanical knowledge and appreciation. This interactive game was developed for undergraduate biology to provide greater exposure to botanical terminology, combat plant awareness disparity, and aid in plant identification.

Bryan N. MacNeill, Haley A. Branch, M'Kayla G. Motley, and Kaleb K. Heinrich "Forbidden Botany: A Game to Develop Botanical Lexicon in Biological Science Courses," The American Biology Teacher 86(1), 39-41, (17 January 2024). https://doi.org/10.1525/abt.2024.86.1.39
Published: 17 January 2024
JOURNAL ARTICLE
4 PAGES

This article is only available to subscribers.
It is not available for individual sale.
+ SAVE TO MY LIBRARY

KEYWORDS
interactive game
plant awareness disparity
plant terminology
RIGHTS & PERMISSIONS
Get copyright permission
Back to Top